Discussions: Panels and Soundbytes
Our panel discussions will cover a range of topics, from entrepreneurship and technology to gaming as art, there are topics for everyone to enjoy. "Soundbytes" follow a favored model of conversation at the Institute for the Arts and Humanities: Two experts converse for 30 minutes before opening up to audience participation with 30-45 minutes of Q&A. This intimate model makes for a lively conversation.
Unless otherwise noted, all panels and soundbyte events require a festival badge for admission to the event. To register for the festival, click here.
Panels are listed in chronological order.
Panel: Entrepreneurship & Collaboration
Tuesday, 1:00 to 2:30 p.m.
Hill Hall, Auditorium
More so today than ever before, content—whether research, music, art, prose, animations or more—has a powerful partner in technology. Interdependent, each relies on the other to maximize its potential. Introducing and fostering entrepreneurial dialogue between the two creates an opportunity for innovative, creative and exciting new outcomes. This panel introduces area entrepreneurs who have successfully merged content with technology and looks to future possibilities in business through digital arts and humanities.
Panel: User Driven: Does Size Matter?
Wednesday, 11:00 a.m. to 12:30 p.m.
Memorial Hall
Until recently, devices for consuming visual digital media had mostly evolved from the office and desktop metaphor or the broadcast TV context. Devices like smartphones, netbooks and tablet computers are moving media creation and consumption to smaller and more mobile contexts, and at the same time networked computing devices are being connected to big high-definition screens for display and interactive use in the living room or public spaces. How are the affordances of these different devices and contexts changing the way we create, organize, communicate and consume media? Are there lessons we can learn from past transitions in writing and reading, or is this all new territory?
Soundbyte: The Ubiquity of Games
Wednesday, 12:00 to 1:00 p.m.
Hyde Hall, Incubator
With a Wii in every bar, an Xbox and PS3 in every living room, and a Facebook social game on every monitor, gaming has emerged as the ubiquitous pastime of the internet generation. Is it just a fad, or have games become a fixture of our society? And is the rise of gaming a good thing, or bad? Chad Dezern and Alex Macris will discuss the cause, meaning and future of ubiquitous gaming in 21st century culture.
Panel: WIRED! New Representation Technologies for Historical Materials
Wednesday, 12:00 to 1:00 p.m.
Hyde Hall, University Room
The Duke University teaching team, "Wired!" will talk about how they explored digital visualization technologies for art historians in research projects and in the classroom. The first "Wired!" course started with historical topics: medieval abbeys and ancient sculpture in its original context. The goal was to see what the new visual technologies could do to record and communicate complex sets of visual and physical data from urban and/or archaeological sites. Students learned techniques for the presentation and interpretation of visual material by using a series of interpretive and reconstructive technologies, integrating HTML, Adobe Photoshop, Adobe Illustrator, Google Sketch-Up, Google Maps, and Adobe Flash. Four sites, a Franciscan convent near Naples (San Francesco a Folloni), the Greek city of Aphrodisias in Turkey, the medieval city of Piacenza and the massive church of Sta. Croce in Florence, were test cases for student projects. The final products can be seen online here. The team will discuss what they learned and how they are moving this project forward into new initiatives.
Festival on the Hill: Lunchtime Forum with Electro-Acoustic Composers and UNC Faculty
Wednesday, 12:15 to 1:45 p.m.
Kenan Music Building, Room 3029
New digital technology has had significant impact on both popular and classical music production. Evolving from German electronic music and French musique concrète traditions, electro-acoustic music is now a burgeoning field in the world of music composition.
Stephen Anderson has organized this lunchtime seminar to allow festival participants the opportunity to converse with composers in this genre. Bring a bag lunch, and join guest composers and UNC composition faculty for a panel discussion of technology in music and the visual arts.
Soundbyte: Transforming Narratives
Wednesday, 1:00 to 2:00 p.m.
Hyde Hall, Incubator
Narrative is a fundamental mode of understanding the world around us. It sits at the core of our arts, our culture and our social interaction. How is narrative transformed as it moves to digital media like electronic hypertext and computer games? An electronic literature expert and a computer scientist who uses algorithms to generate narrative explore the intersections and the opportunities.
Panel: Music and New Media
Wednesday, 2:00 to 3:30 p.m.
Memorial Hall
The panel brings together a unique combination of academic and industry leaders to explore the legal and cultural challenges that pervade the use of music in new media. The varied expertise of the panel demonstrates how these issues affect the creative process in advertising, education, the arts and entertainment.
Panel: Games and Storytelling
Wednesday, 4:00 to 5:30 p.m.
Memorial Hall
Join a group of writers and game developers for a structured discussion around storytelling in games, in theory and practice. We'll approach games as an emerging narrative genre, with its own conventions and effects. Some of the questions our panel will address include: What makes a game a game? What distinguishes a story from an interactive environment? How do you think about story within a game environment? How do game-based narratives differ from conventional narrative? How are game stories similar to other, perhaps older, forms? How can we take advantage of game medium affordances like user control, interactivity, immersion and multi-user bases to create new kinds of storytelling experiences? With endless resources and support, where might game-based storytelling go? Can you see applications for game-based storytelling as a literary and artistic form? As an educational resource?
Soundbyte: The Future of Learning Institutions in a Digital Age
Thursday, 11:00 a.m. to 12:00 p.m.
Hyde Hall, University Room
John McGowan, the Ruel W. Tyson Jr. Distinguished Professor of Humanities at UNC, will talk with Cathy Davidson, the Ruth F. DeVarney Professor of English and the John Hope Franklin Humanities Institute Professor of Interdisciplinary Studies at Duke University, about Davidson’s work. Davidson co-authored The Future of Learning Institutions in a Digital Age with David Theo Goldberg (director, University of California Humanities Research Institute), which focuses on the potential for shared and interactive learning made possible by the Internet. Davidson and Goldberg argue that the single most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas. The Internet brings about a way of learning that is not new or revolutionary but is now the norm for today’s graduating high school and college classes, and so we must examine potential new models of digital learning and rethink our virtually enabled and enhanced learning institutions. In this conversation, McGowan will further explore with Davidson what tomorrow’s classrooms may look like.
Soundbyte: Storytelling in Multimedia
Thursday, 1:00 to 2:00 p.m.
Hyde Hall, University Room
As technology invades every aspect of our lives, it has had a profound effect on how journalists conceive of and tell stories. No longer are journalists only “newspaper writers" or "TV reporters" or "radio broadcasters." Multimedia storytelling tools have allowed journalists to redefine themselves as storytellers who choose the best medium -- or media -- for the message. With this new definition comes great opportunity and responsibility. Come see how UNC's School of Journalism and Mass Communication is putting these tools in their students' hands and guiding them to tell stories in new and innovative ways. Projects to be shown include Powering a Nation and Living Galapagos.
Panel: Pedagogy and Games
Thursday, 2:00 to 3:30 p.m.
Hill Hall, Auditorium
This panel convenes experts in K-12, higher education and industry to discuss how pedagogy is embedded in Serious Games. Regardless of your level of engagement, content, or your experience with teaching and training with Serious Games, this symposium will entice you will tricks and techniques to use Serious Games in your work.
Panel: Changing Forms of Publication
Friday, 11:00 a.m. to 12:30 p.m.
Frank Porter Graham Student Union, Auditorium
Scholars across the disciplines have begun to explore the affordances that emerging technologies offer for producing and sharing their work. These authorial and creative choices raise questions about the ways in which we communicate, write, record, distribute, interact with, evaluate and preserve this work, topics with which this panel will engage through lively discussion.
Panel: Capturing Performance vs. Capturing Sound
Friday, 11:00 a.m. to 12:30 p.m.
Hyde Hall, University Room
Zenph Sound Innovations is a Triangle-based software company that specializes in algorithms and processes for understanding—and re-creating—precisely how musicians perform. Zenph’s work captures music as nuanced performance data instead of sound waves. A multi-disciplinary team of software engineers, researchers and professional musicians has successfully accomplished what has been dreamed for years. Thousands have thrilled to re-performances® by famed musicians staged in great halls, as well as hearing the immersive new discs released by Sony. This panel discussion with Zenph employees and UNC faculty will explore the process and business philosophy behind re-performance and the future implications this technology has for art, for education, for entertainment technology and for IP law.
Festival on the Hill: The Art and Culture of the DJ
Friday, 1:15 to 6:15 p.m.
Hyde Hall, University Room
This event is free and open to the public
For some, DJ music may bring to mind raves in darkly lit clubs thumping with bass and flashing with strobe lights, but this symposium will explore the concept of DJ artists as musicians and the turntable as their musical instruments. While mixing has been around for years, the afternoon’s events will explore the impact of digital technologies on the art. Scholars and DJs will discuss “The Art and Culture of the DJ” through a series of presentations and roundtable discussions.
Symposium Schedule:
Part I: 1:30-3:15
Oliver Wang, California State University at Long Beach
“Mobile Homes: Community and the Bay Area’s FIlipino Mobile DJ Scene”
Larisa Mann, University of California, Berkeley
“Jamaican Soundsystems and the Politics of Participation”
Part II: 3:30-6:15
Mark Butler, Northwestern University
“Ringing the Changes: Sounding the Preexistent and the Novel within
Improvised DJ Performance”
Rayvon Fouché, University of Illinois
“Analog turns Digital: Hip-Hop, Technology, and Crises of Identity”
Discussion: The Future of the DJ
Panel: Game as Medium
Friday, 4:30 to 6:00 p.m.
Person Hall
Game engines, the software systems designed for the creation and development of video games, have made their way into uses and fields. This panel will discuss some alternative uses of game engines, as panelists present their current game engine research in art, art history and mobile computing. Keynote speaker Jesper Juul will join the discussion, offering his theoretical perspective.
Soundbyte: Readymade Digital Tools and the Potential of Creating New Tools
Friday, 6:00 to 7:00 p.m.
Hyde Hall, Incubator
Both Lombardi and Seaman have been interested in the creation of tools as a way for artists and researchers to create and/or augment their art and research. Lombardi has been central in the development of OpenCobalt, a new digital tool that enables high level virtual authoring potentials. Seaman has also developed a virtual "World Generator", a "Hybrid Invention Generator" and is currently working on an "Insight Engine" that might be used for research/and or art creation. Both understand the great potentials of digital tool building and the use of readymade digital tools in combination with "authored" tool sets to enable creative production on the highest of levels.
Our panel discussions will cover a range of topics, from entrepreneurship and technology to gaming as art, there are topics for everyone to enjoy. "Soundbytes" follow a favored model of conversation at the Institute for the Arts and Humanities: Two experts converse for 30 minutes before opening up to audience participation with 30-45 minutes of Q&A. This intimate model makes for a lively conversation.
Unless otherwise noted, all panels and soundbyte events require a festival badge for admission to the event. To register for the festival, click here.
Panels are listed in chronological order.
Panel: Entrepreneurship & Collaboration
Tuesday, 1:00 to 2:30 p.m.
Hill Hall, Auditorium
More so today than ever before, content—whether research, music, art, prose, animations or more—has a powerful partner in technology. Interdependent, each relies on the other to maximize its potential. Introducing and fostering entrepreneurial dialogue between the two creates an opportunity for innovative, creative and exciting new outcomes. This panel introduces area entrepreneurs who have successfully merged content with technology and looks to future possibilities in business through digital arts and humanities.
- Julia Grumbles (moderator), corporate vice president of human resources, public relations and corporate marketing resources at Turner Broadcasting, Inc. retired
- Steven Aldrich, president and CEO Posit Science
- Kip Frey, president and CEO Zenph Sound Innovations, Inc.
- Eric Peterson, president and CEO Vicious Cycle Software
Panel: User Driven: Does Size Matter?
Wednesday, 11:00 a.m. to 12:30 p.m.
Memorial Hall
Until recently, devices for consuming visual digital media had mostly evolved from the office and desktop metaphor or the broadcast TV context. Devices like smartphones, netbooks and tablet computers are moving media creation and consumption to smaller and more mobile contexts, and at the same time networked computing devices are being connected to big high-definition screens for display and interactive use in the living room or public spaces. How are the affordances of these different devices and contexts changing the way we create, organize, communicate and consume media? Are there lessons we can learn from past transitions in writing and reading, or is this all new territory?
- Paolo Mangiafico (moderator), director of digital information strategy at Duke University
- Paul Jones, founder iBiblio and UNC faculty in the School of Information and Library Science and the School of Journalism and Mass Communication
- Russ Pitts, editor-in-chief The Escapist online gaming magazine
- William Shaw, technical editor of the William Blake Archive and doctoral student in Digital Humanities and 19th Century British Literature at UNC
- Ross White, editor of Inch, a magazine of short poems and microfiction, and the publisher of Bull City Press
Soundbyte: The Ubiquity of Games
Wednesday, 12:00 to 1:00 p.m.
Hyde Hall, Incubator
With a Wii in every bar, an Xbox and PS3 in every living room, and a Facebook social game on every monitor, gaming has emerged as the ubiquitous pastime of the internet generation. Is it just a fad, or have games become a fixture of our society? And is the rise of gaming a good thing, or bad? Chad Dezern and Alex Macris will discuss the cause, meaning and future of ubiquitous gaming in 21st century culture.
- Chad Dezern, studio director Insomniac Games, in conversation with
- Alex Macris, co-founder, president and CEO of Themis Group and co-founder and president of Triangle Game Initiative
Panel: WIRED! New Representation Technologies for Historical Materials
Wednesday, 12:00 to 1:00 p.m.
Hyde Hall, University Room
The Duke University teaching team, "Wired!" will talk about how they explored digital visualization technologies for art historians in research projects and in the classroom. The first "Wired!" course started with historical topics: medieval abbeys and ancient sculpture in its original context. The goal was to see what the new visual technologies could do to record and communicate complex sets of visual and physical data from urban and/or archaeological sites. Students learned techniques for the presentation and interpretation of visual material by using a series of interpretive and reconstructive technologies, integrating HTML, Adobe Photoshop, Adobe Illustrator, Google Sketch-Up, Google Maps, and Adobe Flash. Four sites, a Franciscan convent near Naples (San Francesco a Folloni), the Greek city of Aphrodisias in Turkey, the medieval city of Piacenza and the massive church of Sta. Croce in Florence, were test cases for student projects. The final products can be seen online here. The team will discuss what they learned and how they are moving this project forward into new initiatives.
- Caroline Bruzelius, Duke University Anne M. Cogan Professor of art history
- Sheila Dillon, Duke University professor in the department of art, art history and visual studies
- Mark Olson, Duke University visiting assistant professor of visual studies in the department of art, art history and visual studies
- Raquel Salvatella de Prada, computer artist and Duke University visiting assistant professor of the practice in the department of art, art history and visual studies
Festival on the Hill: Lunchtime Forum with Electro-Acoustic Composers and UNC Faculty
Wednesday, 12:15 to 1:45 p.m.
Kenan Music Building, Room 3029
New digital technology has had significant impact on both popular and classical music production. Evolving from German electronic music and French musique concrète traditions, electro-acoustic music is now a burgeoning field in the world of music composition.
Stephen Anderson has organized this lunchtime seminar to allow festival participants the opportunity to converse with composers in this genre. Bring a bag lunch, and join guest composers and UNC composition faculty for a panel discussion of technology in music and the visual arts.
Soundbyte: Transforming Narratives
Wednesday, 1:00 to 2:00 p.m.
Hyde Hall, Incubator
Narrative is a fundamental mode of understanding the world around us. It sits at the core of our arts, our culture and our social interaction. How is narrative transformed as it moves to digital media like electronic hypertext and computer games? An electronic literature expert and a computer scientist who uses algorithms to generate narrative explore the intersections and the opportunities.
- Katherine Hayles, professor and director of graduate studies in the program in literature Duke University, in conversation with
- Michael Young, associate professor computer science N.C. State University, director Liquid Narrative research group and co-director Center for Digital Entertainment
Panel: Music and New Media
Wednesday, 2:00 to 3:30 p.m.
Memorial Hall
The panel brings together a unique combination of academic and industry leaders to explore the legal and cultural challenges that pervade the use of music in new media. The varied expertise of the panel demonstrates how these issues affect the creative process in advertising, education, the arts and entertainment.
- Deborah Gerhardt (moderator), UNC School of Law director of the intellectual property initiative
- Adam Blumenthal, founder of Curious Sense, an interactive digital media studio located in the Research Triangle Park, NC
- Jennifer Jenkins, Duke University director of Center for the Study of the Public Domain
- Larisa Mann (aka DJ Ripley), DJ artist and scholar University of California, Berkeley
- Ken Weiss, entrepreneur, musician, producer and music supervisor
Panel: Games and Storytelling
Wednesday, 4:00 to 5:30 p.m.
Memorial Hall
Join a group of writers and game developers for a structured discussion around storytelling in games, in theory and practice. We'll approach games as an emerging narrative genre, with its own conventions and effects. Some of the questions our panel will address include: What makes a game a game? What distinguishes a story from an interactive environment? How do you think about story within a game environment? How do game-based narratives differ from conventional narrative? How are game stories similar to other, perhaps older, forms? How can we take advantage of game medium affordances like user control, interactivity, immersion and multi-user bases to create new kinds of storytelling experiences? With endless resources and support, where might game-based storytelling go? Can you see applications for game-based storytelling as a literary and artistic form? As an educational resource?
- Victoria Szabo (moderator), assistant research professor of visual studies and new media and program director Information Science + Information Studies Duke University
- Richard Dansky, Central Clancy Writer for Ubisoft and manager of design for Red Storm Entertainment
- David Ellis, game designer, Vicious Cycle
- Jon Paquette, writer, Insomniac Games (Burbank, Calif.)
- Todd Fixman, writer, Insomniac Games (Burbank, Calif.)
- Steven Hockensmith, author (Bay Area, Calif.)
Soundbyte: The Future of Learning Institutions in a Digital Age
Thursday, 11:00 a.m. to 12:00 p.m.
Hyde Hall, University Room
John McGowan, the Ruel W. Tyson Jr. Distinguished Professor of Humanities at UNC, will talk with Cathy Davidson, the Ruth F. DeVarney Professor of English and the John Hope Franklin Humanities Institute Professor of Interdisciplinary Studies at Duke University, about Davidson’s work. Davidson co-authored The Future of Learning Institutions in a Digital Age with David Theo Goldberg (director, University of California Humanities Research Institute), which focuses on the potential for shared and interactive learning made possible by the Internet. Davidson and Goldberg argue that the single most important characteristic of the Internet is its capacity for world-wide community and the limitless exchange of ideas. The Internet brings about a way of learning that is not new or revolutionary but is now the norm for today’s graduating high school and college classes, and so we must examine potential new models of digital learning and rethink our virtually enabled and enhanced learning institutions. In this conversation, McGowan will further explore with Davidson what tomorrow’s classrooms may look like.
- Cathy Davidson, John Hope Franklin Humanities Institute Professor of Interdisciplinary Studies and Ruth F. Devarney Professor of English in conversation with
- John McGowan, Ruel W. Tyson Jr. Distinguished Professor of the Humanities and director of the Institute for the Arts and Humanities
Soundbyte: Storytelling in Multimedia
Thursday, 1:00 to 2:00 p.m.
Hyde Hall, University Room
As technology invades every aspect of our lives, it has had a profound effect on how journalists conceive of and tell stories. No longer are journalists only “newspaper writers" or "TV reporters" or "radio broadcasters." Multimedia storytelling tools have allowed journalists to redefine themselves as storytellers who choose the best medium -- or media -- for the message. With this new definition comes great opportunity and responsibility. Come see how UNC's School of Journalism and Mass Communication is putting these tools in their students' hands and guiding them to tell stories in new and innovative ways. Projects to be shown include Powering a Nation and Living Galapagos.
- Laura Ruel, UNC School of Journalism and Mass Communication assistant professor of visual communication and multimedia journalism, in conversation with
- Patrick Davison, UNC School of Journalism and Mass Communication associate professor of visual communication and director of documentary projects
Panel: Pedagogy and Games
Thursday, 2:00 to 3:30 p.m.
Hill Hall, Auditorium
This panel convenes experts in K-12, higher education and industry to discuss how pedagogy is embedded in Serious Games. Regardless of your level of engagement, content, or your experience with teaching and training with Serious Games, this symposium will entice you will tricks and techniques to use Serious Games in your work.
- Len Annetta (moderator), N.C. State associate professor of science education
- Phaedra Boinodiris, IBM Serious Games program manager and founder of the award-winning INNOV8 program
- Rene Daughtry, Cisco systems technical project manager, leader of Cisco’s Black Employees Network (CBEN), which inspires N.C. students to pursue careers in science and technology
- Jerry Henegan, founder and CEO of Virtual Heroes, Inc., and an executive producer for the America’s Army Game Project
Panel: Changing Forms of Publication
Friday, 11:00 a.m. to 12:30 p.m.
Frank Porter Graham Student Union, Auditorium
Scholars across the disciplines have begun to explore the affordances that emerging technologies offer for producing and sharing their work. These authorial and creative choices raise questions about the ways in which we communicate, write, record, distribute, interact with, evaluate and preserve this work, topics with which this panel will engage through lively discussion.
- Phillip Edwards (moderator), UNC School of Information and Library Science faculty
- Jonathan Cox, external and internal marketing communications manager for self-publishing firm Lulu
- Shelby Shanks, N.C. State Libraries lawyer librarian and director of the Digital Scholarship and Publishing Center
- Mark Simpson-Vos, UNC Press acquisitions editor
- Markus Wust, N.C. State Libraries digital collections and preservation librarian at the Digital Scholarship and Publishing Center
Panel: Capturing Performance vs. Capturing Sound
Friday, 11:00 a.m. to 12:30 p.m.
Hyde Hall, University Room
Zenph Sound Innovations is a Triangle-based software company that specializes in algorithms and processes for understanding—and re-creating—precisely how musicians perform. Zenph’s work captures music as nuanced performance data instead of sound waves. A multi-disciplinary team of software engineers, researchers and professional musicians has successfully accomplished what has been dreamed for years. Thousands have thrilled to re-performances® by famed musicians staged in great halls, as well as hearing the immersive new discs released by Sony. This panel discussion with Zenph employees and UNC faculty will explore the process and business philosophy behind re-performance and the future implications this technology has for art, for education, for entertainment technology and for IP law.
- Eric Hirsh (moderator), director of instrument research, Zenph Sound Innovations
- Mark Katz, UNC associate professor of music
- Laurie McNeil, UNC professor of physics
- Mayron Tsong, UNC associate professor of piano
- John Q. Walker, chairman and founder, Zenph Sound Innovations
Festival on the Hill: The Art and Culture of the DJ
Friday, 1:15 to 6:15 p.m.
Hyde Hall, University Room
This event is free and open to the public
For some, DJ music may bring to mind raves in darkly lit clubs thumping with bass and flashing with strobe lights, but this symposium will explore the concept of DJ artists as musicians and the turntable as their musical instruments. While mixing has been around for years, the afternoon’s events will explore the impact of digital technologies on the art. Scholars and DJs will discuss “The Art and Culture of the DJ” through a series of presentations and roundtable discussions.
- Mark Katz, Festival on the Hill coordinator, UNC associate professor of music
- Mark Butler, music theorist, Northwestern University Bienen School of Music associate professor and University of Texas at Austin 2009-10 Donald D. Harrington Faculty Fellow and visiting associate professor
- Rayvon Fouché, University of Illinois, Urbana-Champaign associate professor of history, research associate professor at the Information Trust Institute and Center for Advanced Study resident associate
- Larisa Mann/DJ Ripley, University of California, Berkeley doctoral candidate in jurisprudence and social policy and journalist on technology and rights issues
- DJ Radar, world-renowned turntablist (Phoenix, Ariz.)
- Oliver Wang, California State University, Long Beach assistant professor of sociology, journalist and long-time DJ who performs as O-Dub
- Raúl Yañez, composer, pianist, bandleader and teacher (Phoenix, Ariz.)
Symposium Schedule:
Part I: 1:30-3:15
Oliver Wang, California State University at Long Beach
“Mobile Homes: Community and the Bay Area’s FIlipino Mobile DJ Scene”
Larisa Mann, University of California, Berkeley
“Jamaican Soundsystems and the Politics of Participation”
Part II: 3:30-6:15
Mark Butler, Northwestern University
“Ringing the Changes: Sounding the Preexistent and the Novel within
Improvised DJ Performance”
Rayvon Fouché, University of Illinois
“Analog turns Digital: Hip-Hop, Technology, and Crises of Identity”
Discussion: The Future of the DJ
Panel: Game as Medium
Friday, 4:30 to 6:00 p.m.
Person Hall
Game engines, the software systems designed for the creation and development of video games, have made their way into uses and fields. This panel will discuss some alternative uses of game engines, as panelists present their current game engine research in art, art history and mobile computing. Keynote speaker Jesper Juul will join the discussion, offering his theoretical perspective.
- Joyce Rudinsky (moderator), electronic media artist, UNC associate professor of communication studies, RENCI domain scientist for arts and humanities and Institute for the Arts and Humanities associate director for digital arts and humanities
- Casey Alt, Duke University visiting assistant professor of the practice in the department of art, art history and visual studies and founder and CEO of the social media corporation VacilLogix™
- Jesper Juul, international game theorist and NYU Game Center visiting professor
- Adriana de Souza e Silva, N.C. State assistant professor in the department of communication, director of the Mobile Gaming Research Lab, affiliated faculty at the Digital Games Research Center, and faculty in the Science, Technology and Society Program
- Pinar Yoldas, Visiting artist at Duke University Visual Studies department
Soundbyte: Readymade Digital Tools and the Potential of Creating New Tools
Friday, 6:00 to 7:00 p.m.
Hyde Hall, Incubator
Both Lombardi and Seaman have been interested in the creation of tools as a way for artists and researchers to create and/or augment their art and research. Lombardi has been central in the development of OpenCobalt, a new digital tool that enables high level virtual authoring potentials. Seaman has also developed a virtual "World Generator", a "Hybrid Invention Generator" and is currently working on an "Insight Engine" that might be used for research/and or art creation. Both understand the great potentials of digital tool building and the use of readymade digital tools in combination with "authored" tool sets to enable creative production on the highest of levels.
- Bill Seaman, media artist and scholar, Duke University professor in the art, art history and visual studies department in conversation with
- Julian Lombardi, Duke University Office of Information Technology assistant vice president, ISIS research scholar and adjunct faculty member in computer science