Festival Schedule
The CHAT festival took place February 16-20, 2010, on the University of North Carolina at Chapel Hill campus. The festival comprised four major elements:
- Discussions
- Performances
- Interactive Exhibits
- Workshops
Discussions
The Institute for the Arts and Humanities collaborated with units across the three campuses and with corporate sponsors to identify nationally recognized experts to invite as keynote speakers and panelists during the CHAT festival. Discussion formats included keynote addresses, panels and soundbytes, a "mini panel" comprising two thought leaders in conversation, followed by audience Q&A.
Performances
CHAT featured a number of performances. Two key events were:
Interactive Exhibitions
Throughout the festival projects by faculty and students from Carolina, Duke and State, and community gaming art were on exhibit.
Workshops
The CHAT festival offered the opportunity for participants to explore technology and educational topics through a series of hands-on workshops on campus.
In addition, North Carolina public school teachers had the opportunity to participate in additional sessions to help them implement what they experience at the festival into their own classrooms. These "translational sessions" were led by experienced educators and coordinated by Cheryl Mason Bolick and Suzanne Gulledge from the UNC School of Education.
The Institute for the Arts and Humanities collaborated with units across the three campuses and with corporate sponsors to identify nationally recognized experts to invite as keynote speakers and panelists during the CHAT festival. Discussion formats included keynote addresses, panels and soundbytes, a "mini panel" comprising two thought leaders in conversation, followed by audience Q&A.
Performances
CHAT featured a number of performances. Two key events were:
- Festival on the Hill: The Art and Culture of the DJ - The biennial Festival on the Hill, sponsored by UNC’s music department, ran Feb. 18-19 on The Art and Culture of the DJ. It consisted of performances, scholarly presentations and discussions, and a DJ/Veejay Dance Party for students. A second component centered on electro-acoustic music with several concerts and sound exhibitions planned throughout the festival.
- Carolina Performing Arts: STREB:Brave Collaborative Performance - The STREB:Brave dance performers incorporated experimental technologies including "smart" prostheses, a human-sized yo-yo and personal robots.The performances were scheduled Feb. 19-20.
Interactive Exhibitions
Throughout the festival projects by faculty and students from Carolina, Duke and State, and community gaming art were on exhibit.
- Faculty Projects
At the heart of the festival are our faculty working groups, which created multidisciplinary and collaborative arts and humanities projects using technology as a medium. Many involved inter-university teams with faculty and staff collaborating with peers at UNC, RENCI, and Duke and North Carolina State universities. We showcased the projects of these working groups, formed in fall 2008 and spring 2009, throughout the festival week. These cornerstone projects highlight creative work using technology already taking place among academics and technologists in this region. - Student Projects
The student exhibition highlighted digital media-based projects by students from Carolina, Duke University and North Carolina State University. Projects ranged from the creative to the critical to somewhere in between, and included time-based media presentations, kiosk-based Web interactions, 3-D models and installation pieces. In keeping with the CHAT theme, many also exhibited a collaborative dimension, either in their production or in their meaning-making when presented in the gallery setting. - Art of Gaming Exhibition
Gaming has exploded into pop consciousness and the gaming aesthetic is inspiring everything from movies to rap videos. The Art of Gaming exhibition showcased both the actual art of games and fine art inspired by our new favorite pastime. Game on! This exhibition was sponsored by the Triangle Game Initiative, which coordinates the Triangle Game Conference. Special thanks to exhibition organizers Adam Capps, Emily Carter, Paul Friedrich, Roxana Perez-Mendez and Sarah Santoro. - Sound Exhibitions
The festival featured sound exhibitions in two forms: a global collection of electro-acoustic music commissioned for the festival and an electronic music collection that aired on WXYC 89.3FM Wednesday evening, February 17, at 9:00 p.m.
Workshops
The CHAT festival offered the opportunity for participants to explore technology and educational topics through a series of hands-on workshops on campus.
In addition, North Carolina public school teachers had the opportunity to participate in additional sessions to help them implement what they experience at the festival into their own classrooms. These "translational sessions" were led by experienced educators and coordinated by Cheryl Mason Bolick and Suzanne Gulledge from the UNC School of Education.
